About This Game After countless days and nights celebrating within the infamous Monkey Tavern, our team of adventurers have spent every last penny... Their fates, however are about to change...Like a gift from the gods, in walks a mysterious stranger who points them towards a high tower full of invaluable treasures . It doesn't take much more to rouse their thirst for adventure.You will enjoy exploring a dungeon full of riddles, dangerous enemies and vicious traps.And if luck favours...you will discover secret passages sheltering legendary weapons and armours. Key Features : - Dungeon exploration in grid-base movement - 8 classes - 3 difficulty levels - 2 hours of intense music - Static real time fights - 22 different enemies, including 6 bosses - Full keyboard and gamepad support - Numerous traps and secrets - More than 100 unique items 7aa9394dea Title: Heroes of the Monkey TavernGenre: Action, Adventure, Indie, RPGDeveloper:Monkey StoriesPublisher:Monkey StoriesRelease Date: 22 Sep, 2016 Heroes Of The Monkey Tavern Ativador Download [hacked] heroes of the monkey tavern deutsch. heroes of the monkey tavern levels. heroes of the monkey tavern review ps4. heroes of the monkey tavern controls. heroes of the monkey tavern time beat. heroes of the monkey tavern floor 6. heroes of the monkey tavern pc review. heroes of the monkey tavern rogue. heroes of the monkey tavern steam. heroes of the monkey tavern best party. heroes of the monkey tavern level 5. heroes of the monkey tavern demo. heroes of the monkey tavern guia. heroes of the monkey tavern magical book. heroes of the monkey tavern lösung. heroes of the monkey tavern update. heroes of the monkey tavern guia. heroes of the monkey tavern faq. heroes of the monkey tavern levels. heroes of the monkey tavern tips. heroes of the monkey tavern manual. heroes of the monkey tavern guia. heroes of the monkey tavern ps4. heroes of the monkey tavern cheat engine. heroes of the monkey tavern party. heroes of the monkey tavern update. heroes of the monkey tavern download. heroes of the monkey tavern ign. heroes of the monkey tavern level 3. heroes of the monkey tavern recensione. heroes of the monkey tavern analisis. heroes of the monkey tavern switch metacritic. heroes of the monkey tavern level 3 keys. heroes of the monkey tavern how long to beat. heroes of the monkey tavern cheats. heroes of the monkey tavern test. heroes of the monkey tavern roadmap. juegos de heroes of the monkey tavern. heroes of the monkey tavern controls. heroes of the monkey tavern switch. heroes of the monkey tavern recenzja. heroes of the monkey tavern tips. heroes of the monkey tavern steam. nintendo switch heroes of the monkey tavern review. heroes of the monkey tavern komplettlösung. heroes of the monkey tavern map. heroes of the monkey tavern pc. heroes of the monkey tavern trophy guide and roadmap. heroes of the monkey tavern resurrection. heroes of the monkey tavern characters. heroes of the monkey tavern how long to beat. heroes of the monkey tavern test. heroes of the monkey tavern review ps4. heroes of the monkey tavern gameplay. heroes of the monkey tavern level 7. heroes of the monkey tavern rogue. heroes of the monkey tavern solution. heroes of the monkey tavern level 8. heroes of the monkey tavern switch review. heroes of the monkey tavern how to resurrect. heroes of the monkey tavern manual. heroes of the monkey tavern update. heroes of the monkey tavern tips. heroes of the monkey tavern analisis Heroes of the Monkey Tavern is a grid-based dungeon crawler similar to Legend of Grimrock 1. It simplifies the formula to the minimum. Let's review it point by point:Technical: 3 out of 5Graphics are decent for a small indy game, but the tilesets feels very "Grimrockey". Different textures & stones would have helped to make the game feel more original. I counted 3 tilesets but they all feel like simple reskins. Monsters do look nice and are well animated with feedback when hit. Sounds are okay. The best part however are the musics, which are very fantasy and add a lot to the ambiance. Unfortunately the music gets interrupted each time you go to sleep, and you go to sleep a lot. I didn't notice any performance issues, which is the least I would expect from my rig ( 6700K + 32 GB RAM + Nvidia 1070 GTX ). Loading times and quick saving / reloading felt instant, so good work here.Dungeon Design: 2 out of 5Grid-based dungeon crawlers live or die by their dungeon design. Unfortunately I'd rate Monkeys slightly below than average in that area. The dungeon is completely linear with progression requiring you to find keys to unlock doors, with an occasional boss battle. Layouts are very labyrinthic with a mix of corridors and rooms, but everything is boring and repetitive. There aren't enough props ( like statues, furniture etc.. ) to give rooms their own uniqueness. There are no variations in room styles or dimensions, no rooms with high ceilings etc... For each floor there's a single entrance staircase and a single exit staircase. No exterior areas to visit.Traps & puzzles are also a disappointment and tend to be on the very simplistic style. Some levers, some statues throwing fireballs, pikes moving up & down and that's pretty much it. Forget pitholes making you fall on a level below, pressure plates, teleporters or other stuff you can usually find in other dungeon crawlers: there aren't any here. No navigationnal puzzles either other than finding keys and most traps are simple rooms with a door that locks behind you and a wall that opens to reveal a monster. Clearly the focus wasn't on making exploration of the dungeon a refreshing experience.Some secrets are hidden and loot is pretty gratifying.Combat: 2 out of 5Combat is pretty typical for this genre: you click on the weapon icons in your left & right hands, which can also hold a spell ( that's a maximum of 2 active spells per character ). Combat happens in real-time but to avoid the 2-step dancing from Grimrock, the developer implemented a damage-on-flee mechanism which forces you to stand still. It kindda works. As an unfortunate consequence range-based weapons, other than bows, are inexistent and even the bows aren't very powerful. There's a nice variety of monsters but they're all unoriginal looking, and they all fight melee which is another disappointment. You won't find archers throwing arrows at you from the other side of a room, you won't ever have to dodge projectiles, none of the monsters are spellcasters; so in terms of tactics, the game is very poor. Most of the time you'll spam-click your weapons with the ocasionnal healing or fireball spell. Fights aren't too difficult for trash mobs, but a few boss fights will require a bit more thought and potions management.Interface and inventory: 3 out of 5Forget hotkeys for combat: those require you to cycle through your characters to attack, which makes it slower than manually clicking on icons with the mouse. Movement is fine though. There's no in-game menu to remap keys, but it can be done when the game is launching by keeping the shift key pressed. Inventory has more than enough space for what the game has to offer, and when taking an item a tooltip shows the stats and differences with the currently equipped item which is welcome. The interface sometimes doesn't feel entirely coherent, like it is impossible to drag & drop an item to the hands on the character portrait, you have to use the hands on the paperdoll in the invenstory instead. During combat, especially when a character has run out of mana, it becomes very easy to misclick and to open the inventory instead which has cost me a few fights.Automap is available but only maps the current tile, not the adjacent tiles, which tends to make rooms have holes especially in the corners. There's no way to write your own annotations on the map.Gameplay: 3 out of 5The game doesn't really feature a story other than pure dungeon crawling. No NPCs to talk to, no gold, no economy, no crafting. Worse, it doesn't feature much in terms of resource management, which is the other cornerstone of a good dungeon crawler. You won't have to find food, drink water, you can sleep for free anywhere ( as long as it's not during a fight ), no items weight or encumbrance.. so you'll only have to manage your hitpoints & mana pool as well as potions.RPG systems are also pretty simple. Your characters level up automatically, you don't get to manually assign skill points and pick new skills or spells. At each level a character, depending on his class, learns a new skill. Unfortunately those new skills are simple attack upgrades or a +1 in an attribute like strength / dexterity / constitution etc.. So you don't really have any class-based specific skills, other than healing spells for priests and attack spells for elementalists.Loot and progression was easily the best part of the game for me. I had fun finding better equipment and seeing my characters become stronger and stronger. Bonuses like +1 strength immediately make a lot of difference to your character's attacks, and a lot of the loot has to be earned by solving a trap or a hostile encounter.My experience was completely bug free. I finished the game in ~5 hours.Conclusion: 3 out of 5Monkey isn't terribly ambitious, in fact you could say it does the bare minimum in terms of dungeon crawling. It reminds me of Falls of the Dungeon Guardians, but with real-time combat that prevents 2-steps dancing instead, which I prefer to the MMO-combat style of FOTDG. The game doesn't have a lot of depth, however it is pretty cheap, which makes it a decent quality / price ratio. I wouldn't recommand it at 20-30$ but at 10$ if you are hungry for a new dungeon crawler, you can't really go wrong.. Lame. Feels unfinished. Fleeing damage is a dumb mechanic. No storyline. Pointless and boreing.. Having bought this cheap at the summer sale, I got my money's worth out of this game for sure.I took me 5 hours for a normal run and enjoyed that time spent.. Cool and refreshing look at a vintage genre. Poor scerery but nice gameplay.. Having bought this cheap at the summer sale, I got my money's worth out of this game for sure.I took me 5 hours for a normal run and enjoyed that time spent.. Could be a good game. Needs work.. As a long-time fan of the genre who grew up with games like Dungeon Master, Eye of the Beholder, Captive and Lands of Lore, I was really excited for this game and tried my best to love it. But already half an hour in, I just can't go on playing this and asked for a refund. This is no Legend of Grimrock, sadly.On the bright side, the game's production is surprisingly good with gorgeous graphics, great music, alright lighting and fluid animations. The interface is also rather intuitive and easy on the newcomers, and the menus are clear and well constructed. Hat down to that, it is directly impressive for a budget game. But the good stops right here.Now on to the bad... First of all, the game hurts you really bad if you try to move while in combat. Yes, you read that right: you cannot really allow yourself to move while fighting, which is probably the core gameplay element in any dungeon crawlers. So you must stand there like an idiot, let the monsters strike you again and again while praying that you will have enough health and protection to survive the encounter. Forget strategic fighting, and you will have to look at the boring sleep/rest screen almost each time between two fights. Secondly, the character placement seems to be on a line. Which means that the two weaker guys also are on the front, taking damage as much as the warriors, but able to strike with melee weapons. It does not make sense either on a strategic plane. Moreover, their portraits are on the bottom, totally obscuring the ground right in front of you. The consequence is that both items and traps are really hard or even impossible to see if you are close to them. Worse even: I dropped a weapon on the floor and was not able to pick it up again. There is something about the game's mechanics which seems to be missing or broken. Last but probably least: there is no story except for the fact that you're broke and go dungeon adventuring to earn money.Overall, there is a cruel lack of depth in this game. Variables like lighting, weight, hunger/thirst, multiple spell handling and combination, tiredness etc. are just not present. It is a beautiful, shallow game with an unsatisfying gameplay system. There was a huge potential here, but it is wasted on very surprising and ill-advised design choices. Hopefully there will be a sequel addressing all its negative aspects.. Cool and refreshing look at a vintage genre. Poor scerery but nice gameplay.. I needed 10h for my 1st playthough in Hard difficulty. I chose this game because I was looking for an old fashioned dungeon crawler after having recently finished a similar game (Fall of the Dungeon Guardians), and was not disappointed, and will leave positive review (6.5/10). It cannot fully compete with LoG1+2 or other Indie gems like Fall of the Dungeon Guardians...My most important complaint... way too little monsters... I killed all monsters, and did not even get the "kill 100 monster achievement!", it was less than 80! Not only is that a no-go as an achievement hunter to require multiple parties/sessions, but it was also just too little to do! I would at least 2-3x the monster content!!! There was one particular level (minotaurus), which had only exactely 1 monster in it... and the one before appeared without any monsters until the very end of that level...in other games the monster count is more like 500!The game was too short... only 8 levels (the game mentioned before had 20, each larger than here, and same price tag!)Be aware that in this game, you are taking the tanking approach (unlike LoG)... several reviewers seemed to be annoyed by it, I actually prefer it that way... and the actual first crawlers all worked like that (as it was turn based movement, there was no escaping or side-tracking monsters back then)It is often compared to the big crawlers of today, LoG1+2... rightfully so, and yes, this game cannot keep up.... they have more traps, more dungeon levels, pressure plates, throwing items/stones, teleports, outdoor area, more monsters and monster types... so there is plenty to still improve on, but all that still makes this a good game, its just not in the same league.The music was nice, as was the atmosphere of the game. So in summary a nice first attempt, worth at a 50% discount (which is normally and often happening during sales at Steam), but needs to improve to be able to compete with the champions, but also some other Indie crawlers! Looking forward to a 2nd part!
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Heroes Of The Monkey Tavern Ativador Download [hacked]
Updated: Mar 29, 2020
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